Simon Van Schuylenbergh

Real-Time Black Hole


This is a physically accurate visualization of a black hole, made in Unity. The greatest part is, it is real-time! No ray-tracing, all implemented in a shader graph. Even on low-end hardware, this will run on much more than 60 frames per second. Modern hardware spits this out at hundreds of frames per second without breaking a sweat! A lot of physics goes into the look of a black hole, and despite the low computational cost, most of it is captured by this visualization:

Unfortunately, some physical effects were not possible to be implemented in this visualization:

I have a 7-part series of videos on my YouTube channel on how I made this: watch it here!