Sine Fine: Stars


I made visual effects for an indie game in development called Sine Fine. It is a space exploration game with mechanics, visuals and storytelling guided by real physics. Here I present the visual effects I made for the stars in the game. The stars shown above are Main Sequence stars, which are the most common type of star in the universe — "normal" stars like our Sun. Stars are catageorized by their spectral type, which is determined by their temperature. In order of hot to cool: O, B, A, F, G, K and M. The Sun is a G-type star. The hotter the star, the bluer it is; the cooler the star, the redder it is. I put a lot of work into including as much physical accuracy as possible in the visuals of the stars, here are some highlights:

Supergiants and AGB Stars


In addition to the Main Sequence stars, I also made visual effects for supergiant stars and Asymptotic Giant Branch (AGB) stars. These are both types of stars that are much larger than our Sun. Supergiants are the largest stars in the universe, with some having a radius more than 1000 times that of the Sun. AGB stars are also very large and are in a late stage of stellar evolution. While these stars are much larger than their Main Sequence counterparts, they are not more massive. Instead, their outer layers are very diffuse. They are so diffuse in fact, that they do not have a well-defined surface at all. They appear as fuzzy blobs, unlike Main Sequence stars. Here are some of the physical effects I implemented in the visuals of these stars: